UN:Me: An Cerebral Horror Merging Survival Horror and Among Us Gameplay
The latest Day of the Devs online presentation revealed a number of fascinating future games, but one especially has captured attention: UN:Me. Developed by Historia and Shueisha Games, this single-player experience appears to fuse together the dread-filled setting of a Silent Hill title with the paranoid deduction heart of Among Us.
"It's a unique experience where a young woman containing multiple human souls inside her needs to flee from a labyrinth of the mind," explains producer Yasukazu Kawai.
Entering a Fractured Consciousness
In UN:Me, players assume the role of an unnamed heroine seeming to be of high school age. Within her reside four separate personas, each with their own anxieties and motivations. These souls can take over at will, unleashing their deep-seated phobias upon her suddenly.
Judging by revealed footage, much of the narrative takes place within a eerie medical facility, though other scenes show the main character exploring a desolate chapel.
A World of Personal Horror
"What are you fearful of? What makes you uncomfortable?" asks game director Shun Sasaki. "Heights. Small rooms. People in power. Elements that seem trivial to others can trigger a deep instinct inside us. This game explores that concept — anxieties that are specific to each person."
The core mechanic involves managing whichever soul surfaces at a particular moment. However, these souls will switch involuntarily as you play. While exploring, every persona's anxieties become exaggerated and assault the girl one after another. When the soul changes, so does the specific fear the player experiences.
Unsettling Aesthetics and a Deadly Decision
At first glance, UN:Me displays striking aesthetic parallels with the Silent Hill franchise. The setting is populated by nurses who all share the same face, with unnervingly wide grins. Patients in the lobby have large blooms where their necks are. Flowers are an ever-present theme, contrasting organic elegance with unnatural horror.
Yet, UN:Me presents a unique mechanic. Players must determine which of the four entities haunting the heroine is the "true" one. "Each of the personas asserts that the body belongs to them," explains a developer. "Throughout the game, you need to figure out who is authentic."
Once players believes a persona is an impostor, they are forced to destroy it. But, since every entity can deceive or obfuscate the truth, it is incredibly simple to make a mistake.
"Perhaps you've already destroyed the true [soul] with your own hands," the narration suggests. "The final entity standing might be a fake. Either way, your decisions are final."
UN:Me currently lacks a confirmed release date, but it is available to wishlist on platforms.